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The manufacture of board games has been part of
human play since records began, one of the many enduring games
is tic tac toe or noughts and crosses as we know it in the uk.
At keystage 3 I would have the students design
a new game. It is surprisingly difficult to design a new board
game that would compete with the old favourites. I would start
the pupils off by getting them to research board games then perhaps
play cluedo or a similar strategy game. Monopoly has a very long
history and Waddingtons thought they had plumed it's depth to
the full, falling sales and the perceived doom of the company
made them sell the right to the game, it's new buyers realised
that they could re-market the game by regionalizing it to the
point that there are versions out for individual towns, as a marketing
strategy it proved to be stunning.
At keystage 4 I would start them with an in depth
analysis of three top selling board games then move on to an expanded
brief to encompass the manufacture of the new game.
At both stages I would then invite other classes
to find any loopholes of problems in the games. It would be the
intention to create constructive criticism.
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